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package core.threads.server;

import core.threads.server.communication.T_Server_Receiver;
import core.threads.server.communication.T_Server_Sender;
import core.threads.server.creation.T_Server_CaraNb_Config;
import core.threads.server.creation.T_Server_Cara_Selector;
import core.threads.server.creation.T_Server_New_Game;

/**
 *
 * @author Invince
 */
public class Server_Public_Thread {
/*----------Attributs-------------------*/
    /**---存Thread 列表---**///注意新建全是在T_Create_All里做的
    public static T_Server_New_Game tServerNewGame;
//    public static final Object semaTServerNewGame=new Object();
    public static T_Server_CaraNb_Config tServerCaraNbConfig;
//    public static final Object semaTServerCaraNbConfig=new Object();
    public static T_Server_Cara_Selector tServerCaraSelect;
//    public static final Object semaTSeverCaraSelect=new Object();

    public static T_Server_Sender tServerSender;
//    public static final Object semaTServerSender=new Object();
    public static T_Server_Receiver tServerReceiver;
//    public static final Object semaTServerReceiver=new Object();
/*----------Public functions------------*/
/*----------Private functions-----------*/
/*----------Constructor-----------------*/
/*----------Gets and sets---------------*/
}
